Only gripe ive got is that bosses are allowed to be unhappy with room placement, forcing you to redo the rooms. Isnt this supposed to be wholly based on RNG? Its not like we have that much say in room placement, unless our timing is near god-like. That kinda upset me a bit, but other than that, really good and interesting game!
It's just a clever way of saying that the layout produced an impossible scenario (like the locked treasure room is blocking your path to the boss) Glad you liked it overall!
This is one of, if not the best, collab dedicated to Newgrounds! So many people to appreciate and be amazed at, so much content to enjoy and see, its all just wonderful! Heres hoping to another 20 years of NG!
For you to make a game like this is either really brave/bold, really weird, or both.
That being said, it was a good game for what it was meant to be.
Not too bad, though definitely room to work on stuff. I did come across a glitch though. As i was being beat up, just as my health bar reached 0 and I was about to fall, i let loose a fireball and then became invincible for the rest of the game. Might wanna fix that. Other than that, its an alright game
Thabks fpr your feedback! I am currently working on an update which will be ready in a few days,
It is a little bit of "guess and hope that youre right", but its the thought that counts, especially in a game like this. The music was fantastic though, so you get points for that. Keep it up
Even though its classified as a game, i feel like i had absolutely no chance of winning, and that i was just simply moving the story along, if there even was one. All I understood was that there was something you wanted from this guy, and that you had to bet your life to get it.
Well, maybe next time try to be more clear about things. I get that the intention was supposed to be weird, but theres a fine line between weird and not making sense, and im not sure this totally made sense
A quick thinking reflexive game. These games are nice from time to time, especially if they have a good soundtrack in the back. Sound/music really makes all the difference in games like these, at least I think so. Got to 71 before I was crushed. Good game, keep it up
Thanks, I tried to build the game's feeling, pacing and visuals around the song.
Ive played games similar to this, and this one lived up to its potential. I liked watching the gravitational orbits and trying to find the perfect one for each level, cuz when you find the right one, its so satisfying to watch. The only thing I might mark down is lack of music, though the lack of music was also oddly acceptable too, so yeah
Anyways, nicely done!
Pretty good, though came across a few things
-If you get a game over, the only thing you lose is your archers. The walls stay the same, and so does the difficulty of the waves. Unsure if this was intentional or not
-Reached a point where all the monsters instantly died when I started a wave. I think this happened on when I had about 8 or 7 days left, and it happened just after I acquired a sharpshooter. This kept happening on subsequent waves too, so I had to refresh the game and start over
Fix these bugs, and im sure it'll be awesome
Hah, now this is nice, fun, little game right here. I like the fact that it gets slowly faster, meaning you have to keep up with the timing of your movements in order to avoid the skulls.
Thank you so much! It's been a long time in the making and I was up all night finishing it so it's great to see people enjoying it. Yeah it get's pretty rough! I hope to see you on that scoreboard soon!
Thanks for the review!
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