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Lionelion

102 Game Reviews

27 w/ Responses

Good game, love how you get to chain explosions, and then posses one of the exploded ships.
However, came across a bug. Not entirely sure what triggers it, seems to happen randomly. Sometimes when you go to explode yourself starting a chain reaction of explosions, it wont let you move the crosshairs to one of the explosions, thus not letting you posses a ship. Then, instead of just reviving you, the screen just starts shaking, and im forced to reload the page if i want to keep playing. Happened often enough that I thought it was worth mentioning
Also, not sure if this is a bug or not, but the lives system let me go into negative lives, got -16 lives in one level before i completed it. I presume this wasnt on purpose though, so maybe try to fix that.
Other than the bugs though, it was a good game! Kept me entertained, and had a nice back story too.

mr-johnson22 responds:

Oh yeah, those are definitely glitches. I didn't give myself nearly enough time for testing! Thanks for pointing them out. The game should be less buggy now (but more fixes will be on the way).

Glad you enjoyed the game!

This played out very well, it was quite fun
A few things though:
One, sometimes when i was jumping, the characters legs would separate from the top half of their body by a little bit, so it looked kinda weird.
Two, in the Tankman level, if you go all the way to the right with Bitey, its possible to go entirely off screen, thus pretty much forcing you to restart the level, so you might want to fix that.
Three, when i was collecting items in the Pico level, there were 2 items that seemed impossible to get: Salad Fingers' spoon, because you placed it in such a way that only Pico could fit in, but it was on invisible blocks, so only Salad Fingers could stand on them. And then Dad's skull. I tried both starting the level with him and also trying to backtrack from the checkpoint, and with Dad's size, both were pretty much impossible, the platforms blocked me from moving.
Four, during the boss fight with P-Bot, when i was attacking him with each of the characters, i had no idea if i was doing any damage to him or not, there was no clear sign of P-Bot taking damage, that is until the next character dropped in, so until that point, i just had to keep on attacking, hoping i was doing damage. It'd be nice if maybe P-Bot flashed or something when he took damage so i'd know when he was hurt instead of just attacking wildly, hoping im doing damage.
Besides those 4 things though, this was immensely fun to play, I loved the different stages and the music set to each one, and the different way each character played. Great Job and Happy Pico Day!

Alright, you got me, nicely done boys. I especially liked how you put in (at least seemingly) unobtainable medals.
This was good, a great april fools joke

Its a good game, but there definitely needs to be a good defense bonus for offline people, like a 50-75% bonus, or possibly even 100%, just so people wont rage when they come back and see all their buildings destroyed(this didnt happen to me, im just saying)
Other than that, more interactivity would be nice, but thats about it. its a good game

it was ok, i felt like i was crawling on the ground though, so maybe next time make it so you arent so close to the ground? also, add MUSIC! i was so bored, mainly cuz there was no music. also, a background for the sky would be nice, as it was just plain green. at the very least, add in greenish clouds or something

Abobowesome!

This game is simply....well, i dont quite have the words to describe it. Best i can say is Epic. Its exactly as you said in the description, "... Imagine you could put every NES game ever made into a blender...", Its pretty much that, and made epic. This is truly a game for the ages, as I expect it will be played for that long. Tons of kudos to all who made this game!

Hold on a sec...

i thought you couldnt kill the cobossus using normal means, like shooting, i thought you could only kill him by burning the rope! i should know, i tried throwing axes at him for like 10 min...
Anyways, a nice little vertical shooter. kept me rather entertained.

Gama11 responds:

Thx, I'm happy you enjoyed playing it.

Good, but...

big problem with controls. some times its way too sensitive, other times it doesnt even respond. also, with the dash, there was way too many times i was trying to position myself on top of something only to dash to the side and fall to my death or get hurt from an enemy.
work on the controls a bit next time, especially if youre going for a platformer.
other than the controls, it was good, the art was very nice, and the music was also quite good.

Another :the game:!

Gotta say, it was way different from your last 2 games, it was much harder. i was expecting the jumping off and dying thing again with new witty jokes, but that didnt even happen once! dont get me wrong, the platforming style you went with this time was good and entertaining, if hard at times, but it didnt have that certain something that throwing yourself off a platform and dying does. Plus i think you threw everyone off guard with that, so it wasnt as well received.
Still a good game though.

Quite nice!

Thanks for putting my character on the loading screen and as the second guy! it was cool to see him as an alien! The game itself was another great game in the anthology of the quickdraw games! cant wait for the final version!

Hey there, Im quite the gamer, and I like Kirbies. Yeah thats right, Kirbies, big whoop, wanna fight about it?

Age 32, Male

SFX Editor

Columbia College

Dreamland

Joined on 6/29/09

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