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Lionelion

102 Game Reviews

27 w/ Responses

Dexters Lab!

its true, deedee could make any of dexters machines explode or break with a single touch...

It plays pretty well, though i wouldve liked to see for diversity in the machines, other than just (what looks like) a rabbit in a cart/with a gun. other than that though, pretty good

SBC, Clocks

If this is your first game, truly nicely done. What a coincidence that it would be the exact same genre as my first game, with very similar failures.... Anyways tho, i noticed that once i died, the enemies that were onscreen continued to be onscreen through the end screen page and the start page until they left the screen. It was good that no new enemies spawned, but unless that was your intention, i assume you might want to fix that, so that once you die, all the enemies onscreen just vanish and it shows the game over screen. Other than that though, as said before, nicely done

Rooble responds:

Thanks for the indepth review, yeah I know about the enemies still at the end screen, I was going to make it so they didn't appear (still might) but I couldn't be bothered. I'm lazy :D

Thanks

magical

however, it does make me think of another game called Nevermore in which basically you have to do random things just to get to different places to reach the end. But yours had more of a feel to it, more of a story, and that was what made all the difference. oh, and i woke up

Super Monki Bound

reminds me of a game called Super Monkey Ball,(for the gamecube) in which you guide a monkey that is inside a ball to the exit, dodging hazards and collecting bananas on the way. This is kinda like a flash version of that. Nicely created though, really smooth

very smart..

no health bar, but if you get hit, your score goes down. very clever, since 2 of the medals depend on score. another smart thing was the gun upgrade, with it only being able to upgrade based on the combo hits you get on the enemy with how long you can keep them up in the air for. that was also clever. a not too hard game if you are playing it for enjoyment, but it gets a lot tougher if you are playing for medals. The end boss looked a lot like an evil version of dad to me, so that was cool. the sidescrolling shooting was also well made, i havent played a game like that in almost forever. all over, a very well made game. kudos to both Frostedmuffins for his programming skillz and Mindchamber for his amazing artistic talent.

Rock out!

Argh, the lag is killing me! i even tried lowering everything and turning everything off, still lag! i know you're working on it, but just so you know, theres still lag even after doing all that.
Besides the lag though, the game is just awesome. its so fun to be able to make songs, and to be able to play them, and the way you play the songs is also fun as well. the places to hang out and the little episodes you get to see crack me up sometimes, though i dont really see why you have to pay so much for some of the things the characters ask for, but whatever, it always gets a laugh.
Anyways, the only reason you didnt get a 10/10 was cuz of the lag. fix that, and this rocking game will be as golden as a gold record

A fun little game

a little fun game, amusing and whatnot, but overall, just a simply fun game to play. good job

squidly responds:

That's what I was aiming for :D

explody

well done. i like these chain reaction games, and i like how you had to place each of the tools you were given in the right spot in order to detonate them all, or else it wouldnt work. i also liked the different tools, such as the normal bombs, and the laser bombs, along with the dynamite, that was cool. very nicely done

GameBalance responds:

thanks

very cute

i do like how you can keep replaying the game to get the different rewards, and i liked the simplicity of each of the minigames. not too hard, but no so easy that a 2 year old could figure it out. just easy enough. this is good

Hey there, Im quite the gamer, and I like Kirbies. Yeah thats right, Kirbies, big whoop, wanna fight about it?

Age 32, Male

SFX Editor

Columbia College

Dreamland

Joined on 6/29/09

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